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Old Apr 21, 2006, 02:14 AM // 02:14   #1
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Default Time for an Upgrade Merchant

The insane cost of upgrade mods in game has to come to a stop. 25k for a bleeding sword mod and these people are serious. People are price gouging on the upgrade mods because there is nothing there to control their cost or give people an educated guess.

It cost me more to buy a clean weapon and add upgrades than to buy the weapon with upgrades already added.

Talking to other people today I learned that this has been going on for months. I don't understand why its been ignored for so long. Greens were able to bring the overall cost of weapons down while not destroying the market. The same thing can be done with upgrades.
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Old Apr 21, 2006, 02:25 AM // 02:25   #2
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Better yet... upgrade collectors.
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Old Apr 21, 2006, 02:29 AM // 02:29   #3
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Quote:
Originally Posted by NatalieD
Better yet... upgrade collectors.
I think upgrade mods are common enough as it is. Not trying to destroy the entire market here.
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Old Apr 21, 2006, 02:35 AM // 02:35   #4
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/signed for upgrade traders.
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Old Apr 21, 2006, 02:42 AM // 02:42   #5
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/signed

and please update the merchant system for selling... GRR I vendored 3 ectos lol :/
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Old Apr 21, 2006, 02:44 AM // 02:44   #6
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/signed

This has come up many times before, and I've yet so see a good reason against it. The same goes for green weapon traders.

The only question is what should the starting stocks and prices be ?
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Old Apr 21, 2006, 02:48 AM // 02:48   #7
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The economy in Guild Wars is so exciting.
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Old Apr 21, 2006, 02:49 AM // 02:49   #8
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/signed!

Just look around in LA 1 and Droknar's 1, these bot farmers sell common items for unreasonable prices. Check out the thread titled "LA d1 traders" in the Riverside Inn to further illustrate how out of hand this is getting. As it is, sadly bot farmers can pretty much control the price. I don't care how it's done, but the price seriously needs to be regulated somehow! It is simply stupid to have to pay 120k+ for a Sword Pommel of Fortitude +30.
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Old Apr 21, 2006, 03:05 AM // 03:05   #9
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I'd see most of the mods from 350g to 10k. You have to admit, a perfect pommel like that would probably have to go for around 10 plat, if that much. But one problem would be having the traders give you perfect mods all the time. The concept would probably be better served as a collector thing (reachable later in the game with the ammounts needed to buy mods controlled so that no collector is cheaper than the other) and have the "perfect-ness" of the mod completely random. It would probably stablize the prices a lot more, and drop them hugely. The only problem I could see is people buying too many and then having the mods drop very low because of all of the buys and having rare ones go hugely up in price again >.<
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Old Apr 21, 2006, 03:21 AM // 03:21   #10
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+30 fortitude mod for 6 Frozen Shells please~~
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Old Apr 21, 2006, 04:01 AM // 04:01   #11
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/signed for collectors weapon mods
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Old Apr 21, 2006, 04:03 AM // 04:03   #12
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/signed
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Old Apr 21, 2006, 04:09 AM // 04:09   #13
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/signed

Weapon mods are near impossible for average players to buy.
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Old Apr 21, 2006, 04:24 AM // 04:24   #14
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Old Apr 21, 2006, 04:38 AM // 04:38   #15
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/signed

Imho upgrade collectors/traders should have been included from the beginning of GW to maintain some logic in the prices.
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Old Apr 21, 2006, 05:23 AM // 05:23   #16
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/signed

The only inconvenience I see is that we generally have a wide range of stats for every weapon mod, so we'll probably going to have to scroll through 10~20% of Enchantment, +1~5 Insightful, +20~+30 Fortitude, and so forth.
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Old Apr 21, 2006, 05:32 AM // 05:32   #17
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What if they trader only offers perfect mods? Then players can trade less than perfect mods between themselves. The traders will set a ceiling since no one will pay more for nonperfect than perfect if available. It will keep the traders from having too many mods to look through.
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Old Apr 21, 2006, 05:36 AM // 05:36   #18
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/signed
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Old Apr 21, 2006, 05:59 AM // 05:59   #19
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Quote:
Originally Posted by sarcasteak
/signed

The only inconvenience I see is that we generally have a wide range of stats for every weapon mod, so we'll probably going to have to scroll through 10~20% of Enchantment, +1~5 Insightful, +20~+30 Fortitude, and so forth.
Compared to price gouging focing prices up, I'm not sure that will be too much of a problem. But if it is, here are some ways to sort out that problem:

1 - Having different traders for each weapon type would reduce the clutter in one.

2 - If a mod is at the lowest possible price, all lesser mods of that type are hidden (no-one will buy them anyway) but can still be sold to the trader. This can be automatic or manualy done

3 - Each town has different levels of mods at its trader. Ascalon city has the lowest only, Droknars forge only stocks perfect mods. But then people would take it from droks, and sell to ascalon people with a markup (but not too big of one, as people would undercut them).
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Old Apr 21, 2006, 06:06 AM // 06:06   #20
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/signed

rediculous to pay 10k for a bow grip of 30hp, 1k for vamp string, if you can but elswyth recurv e bow for 6k...
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